Game Programmer
Wraith Portal Mechanic
Brief:
The portal mechanic in which has been a heavy influence on the portal mechanic developed within this course piece was Wraith’s Ultimate (portal) from Apex Legends.
​
Functionality & Process:
(Images of code at bottom of page!)
​​
-
The portal features a trigger, where the player presses a button (F) and a portal will appear where the player is standing.
-
The player then proceeds to a new location where there is no range limit, the only limit is far you can get in the time before the second portal is placed.
-
This is due to the player having a timer before the second portal is place. The player can manually place the second portal early by pressing a second prompt (G).
​
​
-
Once the player has placed both portals, the player can then walk into and collide with either the end or start portal.
-
Once the collision has occurred an audio queue will sound, the player will proceed to lose player controls, have the screen blurred, tinted (pink colour) and prototype text appear at the bottom of the screen and the player will retrace the steps in which the player took between placing portals.
-
This happens to player rotation too.
​
​
-
Once the player has used the portal, there is a short cooldown before another collision will act with the portal transport mechanic.



