Game Programmer
Bane Of Blackmore
Bane Of Blackmore - An Eerie Puzzle Game
Play as Aileen, the last surviving witchcraft practitioner of the Blackmore Family. In the aftermath of the Witchhunts that tormented the land of Ybod, Aileen embarks on a quest for vengeance to lay her slain bloodline to rest. But tread carefully—the pestiferous energies teeming within these beasts will corrupt your very soul.

Explore Vellispin, a northern ghost town of Ybod, and uncover the story of its fallen people through mysterious puzzle-solving.
Surrounding you are the wretched spoils of war, longstanding gifts of nature, and the essence of Blackmore's potent magic.
Craft using the generational knowledge passed down to you in your Notebook.
There are treacherous monstrosities inhabiting the land of Ybod. Take great care and engage in bloodthirsty combat to defend against corruption.
Gameplay Core Mechanics:
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Intense Melee Combat Systems - Slice and dice your way through the various rats, ghosts, and demons who stand in your way.
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Intuitive Crafting System - Whether to keep yourself out of the dark or to keep yourself alive, craft items to aid in your journey through the game world.
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Mind-boggling Puzzle Mechanics - Everything down to the summoning of a demon is achieved through solving puzzles. Get the puzzle wrong... there may be consequences...


More Gameplay Mechanics:
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Lighting - Keep your torch lit. If the fuel runs out, you don't know what may be lurking (torch, fuel, and refilling system).
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Enemies - Full-fledged enemies with behavior trees and interactions. Enemies can roam, chase, attack, die, and more! Fully animated.
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Dialogue Systems - Have entities from the game world speak with you in an immersive dialogue system.
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Inventory System - Keep track of your items. If you run out, you can no longer craft your beloved items.
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More!
Genre: Horror, Survival, Puzzle
Engine: Unreal Engine 5.3.2
Team Size: 26
Duration: 4 days + 2 days for polish
Role(s) and responsibilities:
Lead Programmer:
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Support & manage the engineering team
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Enemy mechanics
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Enemy AI
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Balancing values
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Dynamic UI Programming
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Base game mechanics
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More